Systems Design

Whether it’s pitching systems or implementing them, below are some projects I’ve had a large hand in designing and balancing systems and mechanics.


Prehistoric Pack

Systems Designer

A card-based autobattler where all of your units are dinosaurs. Rip card packs, build teams, and use synergues to unleash their power and master the Mesozoic.


The Infinite Arena

Sole Developer

A turn-based battle system simulator that pits a team of randomly generated fighters up against an infinite number of foes. Watch them grow and learn new skills as you progress through rounds, and see how long of a win streak you can build.


Ding, Dong, Deliver

Sole Developer

An arcade-style, local multiplayer game where players take up the role of delivery workers in a small suburb. Use strategy and power-ups to out maneuver your opponent, complete more deliveries than them, and become the employee of the day.